Independent reporting · Global perspective

Esports organisations are becoming media companies

Production budgets are up, sponsorship is flat, and audiences remain fragmented across four platforms.

Production budgets are up, sponsorship is flat, and audiences remain fragmented across four platforms — a combination that is pushing organisations to behave like media companies rather than teams.

The ones investing in owned distribution now are betting that reach, not results, is what a league partnership will eventually be priced on.